Sense
Pre-requisities: None
Active or Passive?: Active
SP Use: 10
Level
1 : Shows the stats of a monster
Fire Pillar
Pre-requisities: Level 1 Fire Wall
Active or Passive?: Active
SP Use: 30 SP, Blue Gem
Level
1 : 5 Second Duration
Level 2 : 7 Second Duration
Level 3 : 9 Second Duration
Level 4 : 11 Second Duration
Level 5 : 13 Second Duration
Level 6 : 15 Second Duration
Level 7 : 17 Second Duration
Level 8 : 19 Second Duration
Level 9 : 21 Second Duration
Level 10: 23 Second Duration
Comments:
Fire Wall's big brother. If you got Fire Wall as a Magician, this
is
a good skill to get. It is however extremely expensive. This is
one of the
most potent spells in the game though.
Sighthraser
Pre-requisities: Level 1 Sight, Level 1 Lightning Bolt
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 120% ATK, +1 Distance, 35 SP per use
Level 2 : 140% ATK, +1 Distance, 37 SP per use
Level 3 : 160% ATK, +2 Distance, 39 SP per use
Level 4 : 180% ATK, +2 Distance, 41 SP per use
Level 5 : 200% ATK, +3 Distance, 43 SP per use
Level 6 : 220% ATK, +3 Distance, 45 SP per use
Level 7 : 240% ATK, +4 Distance, 47 SP per use
Level 8 : 260% ATK, +4 Distance, 49 SP per use
Level 9 : 280% ATK, +5 Distance, 51 SP per use
Level 10: 300% ATK, +5 Distance, 53 SP per use
Comments:
Whee, this is a fun looking spell. At least it finally gives Sight
a
use. This spell sends out those fireballs generated by Sight in
all kinds of
directions. This is all fine and dandy, but also remember every
enemy you hit
without a target it going to come after you. And it doesn't really
have the
power to kill many enemies in 1 cast like Lord of Vermilion. Its
a nice
anti-mob spell, but so is a Wing of Fly.
Meteor Storm
Pre-requisities: Thunder Storm Level 1, Sightrasher Level 2
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : Summons 1 Meteor, 30 SP per use
Level 2 : Summons 1 Meteor, 34 SP per use
Level 3 : Summons 2 Meteors, 40 SP per use
Level 4 : Summons 2 Meteors, 44 SP per use
Level 5 : Summons 3 Meteors, 50 SP per use
Level 6 : Summons 3 Meteors, 54 SP per use
Level 7 : Summons 4 Meteors, 60 SP per use
Level 8 : Summons 4 Meteors, 64 SP per use
Level 9 : Summons 5 Meteors, 70 SP per use
Level 10: Summons 5 Meteors, 74 SP per use
Comments:
IMO, this is the most visually impressive spell in the game. It
causes MASSIVE fire damage, and pretty much kills everything on
the screen.
It takes a good deal of time to cast though, so have some cover.
Jupitel Thunder
Pre-requisities: Napalam Beat Level 1, Thunder Bolt Level 1
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 3 Strikes, 20 SP per use
Level 2 : 4 Strikes, 23 SP per use
Level 3 : 5 Strikes, 26 SP per use
Level 4 : 6 Strikes, 29 SP per use
Level 5 : 7 Strikes, 32 SP per use
Level 6 : 8 Strikes, 35 SP per use
Level 7 : 9 Strikes, 38 SP per use
Level 8 : 10 Strikes, 41 SP per use
Level 9 : 11 Strikes, 44 SP per use
Level 10: 12 Strikes, 47 SP per use
Comments:
Lightning Bolt on steroids. The long cast time and over-kill at
higher levels makes this a skill best taken up to level 5 or so.
Still, a
great lightning skill to have.
Lord of Vermilion
Pre-requisities: Thunder Storm Level 1, Jupitel Thunder Level 5
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 15 Second Cast time, 60 SP per use
Level 2 : 14.5 Second Cast time, 64 SP per use
Level 3 : 14 Second Cast time, 68 SP per use
Level 4 : 13.5 Second Cast time, 72 SP per use
Level 5 : 13 Second Cast time, 76 SP per use
Level 6 : 12.5 Second Cast time, 80 SP per use
Level 7 : 12 Second Cast time, 84 SP per use
Level 8 : 11.5 Second Cast time, 88 SP per use
Level 9 : 11 Second Cast time, 92 SP per use
Level 10: 10.5 Second Cast time, 96 SP per use
Note:
Some say leveling this up WILL improve damage... no solid evidence
on
this though
Comments:
The small reduction in cast time isn't really worth the SP cost
and skill points, so I'd leave it at 1. A fantastic spell though.
Ice
Wall
Pre-requisities: Level 1 Frost Diver, Level 1 Stone Curse
Active or Passive?: Active
SP Use: 20
Level
1 : 10 Second Duration
Level 2 : 20 Second Duration
Level 3 : 30 Second Duration
Level 4 : 40 Second Duration
Level 5 : 50 Second Duration
Level 6 : 60 Second Duration
Level 7 : 70 Second Duration
Level 8 : 80 Second Duration
Level 9 : 90 Second Duration
Level 10: 100 Second Duration
Comments:
This is a really cool skill. It creates a wall of ice, like Fire
Wall, that nothing can pass through. Find a wall or corner, cast
2 or 3 of
these to box yourself in, and you can now safely let off big spells
like Lord
of Vermilion. A very good investment
Frost Nova
Pre-requisities: Level 1 Frost Diver, Level 1 Ice Wall
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 5 Second Duration, 45 SP per use
Level 2 : 4.7 Second Duration, 43 SP per use
Level 3 : 4.4 Second Duration, 41 SP per use
Level 4 : 4.1 Second Duration, 39 SP per use
Level 5 : 3.8 Second Duration, 37 SP per use
Level 6 : 3.5 Second Duration, 35 SP per use
Level 7 : 3.2 Second Duration, 33 SP per use
Level 8 : 2.9 Second Duration, 31 SP per use
Level 9 : 2.7 Second Duration, 29 SP per use
Level 10: 2.5 Second Duration, 27 SP per use
Comments:
Its Diablo II all over again! 1 point in this skill is a good idea,
to get you out of a sticky situation.
Storm
Gust
Pre-requisities: Level 1 Frost Diver, Level 3 Jupitel Thunder
Active or Passive?: Active
SP Use: 78 SP
Level
1 : 15 Second Cast Time
Level 2 : 14.5 Second Cast Time
Level 3 : 14 Second Cast Time
Level 4 : 13.5 Second Cast Time
Level 5 : 13 Second Cast Time
Level 6 : 12.5 Second Cast Time
Level 7 : 12 Second Cast Time
Level 8 : 11.5 Second Cast Time
Level 9 : 11 Second Cast Time
Level 10: 10.5 Second Cast Time
Comments:
It's the full screen spell for Ice. It's probably the best full
screen spell, as it freezes for 30 seconds in addition to doing
damage.
WaterBall
Pre-requisities: Level 1 Cold Bolt, Level 1 Lightning Bolt
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 1 Second Cast Time, 15 SP per use
Level 2 : 2 Second Cast Time, 20 SP per use
Level 3 : 3 Second Cast Time, 20 SP per use
Level 4 : 4 Second Cast Time, 25 SP per use
Level 5 : 5 Second Cast Time, 25 SP per use
Note:
This skill requires water to be present, like the Acolyte's Aqua
Benedicta.
Comments:
What's a place with water? Bibilan. Are enemies in Bibilan weak
to
Ice? Nope. So skip it.
Earth Spike
Pre-requisities: Level 1 Stone Curse
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 1 Second Cast Time, 12 SP per use
Level 2 : 2 Second Cast Time, 14 SP per use
Level 3 : 3 Second Cast Time, 18 SP per use
Level 4 : 4 Second Cast Time, 20 SP per use
Level 5 : 5 Second Cast Time, 22 SP per use
Comments:
Hey! An Earth spell thats actually useful! A decent Earth attack,
if you decide to invest in that element.
Heaven's Dive
Pre-requisities: Level 3 Earth Spike
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 1 Attacks, 1 Second Cast Time, 24 SP per use
Level 2 : 2 Attacks, 2 Second Cast Time, 28 SP per use
Level 3 : 3 Attacks, 3 Second Cast Time, 32 SP per use
Level 4 : 4 Attacks, 4 Second Cast Time, 36 SP per use
Level 5 : 5 Attacks, 5 Second Cast Time, 40 SP per use
Comments:
The best Earth spell in terms of attacking, so it's essential if
you
go that route.
Quagmire
Pre-requisities: Level 1 Cold Bolt, Level 1 Heaven's Dive
Active or Passive?: Active
SP Use: 15 SP
Level
1 : 5 Second Duration
Level 2 : 10 Second Duration
Level 3 : 15 Second Duration
Level 4 : 20 Second Duration
Level 5 : 25 Second Duration
Level 6 : 30 Second Duration
Level 7 : 35 Second Duration
Level 8 : 40 Second Duration
Level 9 : 45 Second Duration
Level 10: 50 Second Duration
Comments:
A pretty cool spell, this creates a swamp that reduces the DEX,
AGI, and moving speed of everything in the area. Slow enemies are
dead enemies if a Magician can hit and run them, so its a good one
to have. Level 5 or so would probably be sufficient though.
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