One-Handed
Sword Mastery
Pre-requisites: None
Active or Passive?: Passive
SP Use: None
Level
1 : ATK +5
Level 2 : ATK +10
Level 3 : ATK +15
Level 4 : ATK +20
Level 5 : ATK +25
Level 6 : ATK +30
Level 7 : ATK +35
Level 8 : ATK +40
Level 9 : ATK +45
Level 10: ATK +50
Comments:
Essential for any Swordsman, to level 1 at least to get Two-Handed
Sword Mastery. Note that this attack bonus ONLY works with One-Handed
Swords
Two
handed Sword Mastery
Pre-requisites: Level 1 One-Handed Sword Mastery
Active or Passive?: Passive
SP Use: None
Level
1 : ATK +5
Level 2 : ATK +10
Level 3 : ATK +15
Level 4 : ATK +20
Level 5 : ATK +25
Level 6 : ATK +30
Level 7 : ATK +35
Level 8 : ATK +40
Level 9 : ATK +45
Level 10: ATK +50
Fast
HP Recovery
Pre-requisites: None
Active or Passive?: Passive
SP Use: None
Level
1 : 5 + (Max HP/500) HP every 10 sec, extra 10% from healing items
Level 2 : 10 + (Max HP/450) HP every 10 sec, extra 20% from healing
items
Level 3 : 15 + (Max HP/400) HP every 10 sec, extra 30% from healing
items
Level 4 : 20 + (Max HP/350) HP every 10 sec, extra 40% from healing
items
Level 5 : 25 + (Max HP/300) HP every 10 sec, extra 50% from healing
items
Level 6 : 30 + (Max HP/250) HP every 10 sec, extra 60% from healing
items
Level 7 : 35 + (Max HP/200) HP every 10 sec, extra 70% from healing
items
Level 8 : 40 + (Max HP/150) HP every 10 sec, extra 80% from healing
items
Level 9 : 45 + (Max HP/100) HP every 10 sec, extra 90% from healing
items
Level 10: 50 + (Max HP/50) HP every 10 sec, extra 100% from healing
items
Comments:
This is a fantastic skill, since it really reduces your reliance
on
potions. Also note, you get the HP bonus only while standing still
or sitting..
Bash
Pre-requisites: None
Active or Passive?: Active
SP Use: 8 SP up until level 5, 15 SP from 6 up
Level
1 : 133% Damage
Level 2 : 166% Damage
Level 3 : 199% Damage
Level 4 : 232% Damage
Level 5 : 265% Damage
Level 6 : 298% Damage
Level 7 : 331% Damage
Level 8 : 364% Damage
Level 9 : 397% Damage
Level 10: 430% Damage
Comments:
A very very good skill, you should lead off every attack with this
skill if you have the SP. Leave it at level 5 though, until you
get a higher
max SP.
Magnum Break
Pre-requisites: Level 5 Bash
Active or Passive?: Active
SP Use: 15 SP
Level
1 : 20 Hp used, 115% Damage
Level 2 : 20 Hp used, 130% Damage
Level 3 : 19 Hp used, 145% Damage
Level 4 : 19 Hp used, 160% Damage
Level 5 : 18 Hp used, 175% Damage
Level 6 : 18 Hp used, 190% Damage
Level 7 : 17 Hp used, 205% Damage
Level 8 : 17 Hp used, 220% Damage
Level 9 : 16 Hp used, 235% Damage
Level 10: 16 Hp used, 250% Damage
Comments:
Magnum Break has the fire attribute, so against some enemies it
will hurt more, while others less. It also has the ability to push
enemies back, so is handy when you are getting mobbed.
Provoke
Pre-requisites: None
Active or Passive?: Active
SP Use: 10 SP
Level
1 : ATK +2%, DEF -6%
Level 2 : ATK +4%, DEF -12%
Level 3 : ATK +6%, DEF -18%
Level 4 : ATK +8%, DEF -24%
Level 5 : ATK +10%, DEF -30%
Level 6 : ATK +12%, DEF -36%
Level 7 : ATK +14%, DEF -42%
Level 8 : ATK +16%, DEF -48%
Level 9 : ATK +18%, DEF -54%
Level 10: ATK +20%, DEF -60%
Comments:
Not very useful. Though it does reduce the defense of an enemy
a good amount at higher levels, and works on percentages, it also
increases
attack. This SP is better used in Bash or Magnum Break.
Endure
Pre-requisites: Level 5 Provoke
Active or Passive?: Active
SP Use: 15 SP
Level
1 : 10 Seconds
Level 2 : 10 Seconds
Level 3 : 15 Seconds
Level 4 : 15 Seconds
Level 5 : 20 Seconds
Level 6 : 20 Seconds
Level 7 : 25 Seconds
Level 8 : 25 Seconds
Level 9 : 30 Seconds
Level 10: 30 Seconds
Comments:
A somewhat useful skill, it prevents you from flinching when hit.
It can be nice for fast hitting enemies, but it's high pre-requisite
and much
better make it skills make it worth waiting for.
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