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 >> Swordman Guide
   



The Swordsman is the bread-and-butter, hit-anything-that-moves with a big ass
sword kinda class. You'll be spending all your time in melee combat, taking
little damage but dishing quite a bit out.

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Becoming Swordman
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Swordsman are one of the easiest class to work with as a Novice, since you are
both Melee fighters. So follow the standard Guard-Cutter-Jacket-Helm-Shoes
combo I stated. Once you have reached Job Level 10, you need to go to the
Swordsman guild in Izlude. Assuming you started in Prontera, just go South,
and then East from the Town. Cross the bridge, and head north into the town
square. Make a left, and across that bridge as well. Enter the building with
the Sword and Shield on it. Talk to the man behind the counter. You'll be
whisked away to pass a little trial, you'll have to move carefully along a
1-square wide bridge. If you fall off, you'll end up in a room of aggressive
Fabres - nothing you can't handle. Find the portal and try again. If your
having trouble, you can just take it 1 square at a time. Make it to the end
to become a Swordsman... or Swordswoman.

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Tipe Tipe Swordman
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VIT (Vitality focused) Swordman

This Swordsman is designed mostly to fight in aggressive areas. They have very
high HP, and can regenerate it quick. However, they are very boring, as you'll
hack, slash, rest, rinse, repeat, for the rest of your RO career. The
preffered build if you like dungeons. Start with 9 STR, 1 AGI, 5 VIT, 1 INT,
5 DEX, and 9 LUK.

AGI (Agility focused) Swordman

This Swordsman prefers to stay out of mobs. He attacks quickly, and uses less
potions at first, but later when your forced to level in aggressive areas you
will have a harder time. Start with 9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, and 1
LUK.


Hybrid Swordman

Those that use this type claim they are the best, and I agree with them. These
types of Swordies are useful both in and out of aggressive areas. Also, since
the stats are split along 2 defensive types, you are going to be the ultimate
tank. If anything does hit you, it won't hurt all that much either. My
recommended build. Still try to stay clear of mobs. Start with 9 STR, 9 AGI,
5 VIT, 1 INT, 5 DEX, 1 LUK.

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Swordman's Skill
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One-Handed Sword Mastery
Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +5
Level 2 : ATK +10
Level 3 : ATK +15
Level 4 : ATK +20
Level 5 : ATK +25
Level 6 : ATK +30
Level 7 : ATK +35
Level 8 : ATK +40
Level 9 : ATK +45
Level 10: ATK +50

Comments: Essential for any Swordsman, to level 1 at least to get Two-Handed Sword Mastery. Note that this attack bonus ONLY works with One-Handed Swords

Two handed Sword Mastery
Pre-requisites: Level 1 One-Handed Sword Mastery
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +5
Level 2 : ATK +10
Level 3 : ATK +15
Level 4 : ATK +20
Level 5 : ATK +25
Level 6 : ATK +30
Level 7 : ATK +35
Level 8 : ATK +40
Level 9 : ATK +45
Level 10: ATK +50


Fast HP Recovery
Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : 5 + (Max HP/500) HP every 10 sec, extra 10% from healing items
Level 2 : 10 + (Max HP/450) HP every 10 sec, extra 20% from healing items
Level 3 : 15 + (Max HP/400) HP every 10 sec, extra 30% from healing items
Level 4 : 20 + (Max HP/350) HP every 10 sec, extra 40% from healing items
Level 5 : 25 + (Max HP/300) HP every 10 sec, extra 50% from healing items
Level 6 : 30 + (Max HP/250) HP every 10 sec, extra 60% from healing items
Level 7 : 35 + (Max HP/200) HP every 10 sec, extra 70% from healing items
Level 8 : 40 + (Max HP/150) HP every 10 sec, extra 80% from healing items
Level 9 : 45 + (Max HP/100) HP every 10 sec, extra 90% from healing items
Level 10: 50 + (Max HP/50) HP every 10 sec, extra 100% from healing items

Comments: This is a fantastic skill, since it really reduces your reliance on
potions. Also note, you get the HP bonus only while standing still or sitting.
.

Bash
Pre-requisites: None
Active or Passive?: Active
SP Use: 8 SP up until level 5, 15 SP from 6 up

Level 1 : 133% Damage
Level 2 : 166% Damage
Level 3 : 199% Damage
Level 4 : 232% Damage
Level 5 : 265% Damage
Level 6 : 298% Damage
Level 7 : 331% Damage
Level 8 : 364% Damage
Level 9 : 397% Damage
Level 10: 430% Damage

Comments: A very very good skill, you should lead off every attack with this
skill if you have the SP. Leave it at level 5 though, until you get a higher
max SP.

Magnum Break
Pre-requisites: Level 5 Bash
Active or Passive?: Active
SP Use: 15 SP

Level 1 : 20 Hp used, 115% Damage
Level 2 : 20 Hp used, 130% Damage
Level 3 : 19 Hp used, 145% Damage
Level 4 : 19 Hp used, 160% Damage
Level 5 : 18 Hp used, 175% Damage
Level 6 : 18 Hp used, 190% Damage
Level 7 : 17 Hp used, 205% Damage
Level 8 : 17 Hp used, 220% Damage
Level 9 : 16 Hp used, 235% Damage
Level 10: 16 Hp used, 250% Damage

Comments: Magnum Break has the fire attribute, so against some enemies it will hurt more, while others less. It also has the ability to push enemies back, so is handy when you are getting mobbed.

Provoke
Pre-requisites: None
Active or Passive?: Active
SP Use: 10 SP

Level 1 : ATK +2%, DEF -6%
Level 2 : ATK +4%, DEF -12%
Level 3 : ATK +6%, DEF -18%
Level 4 : ATK +8%, DEF -24%
Level 5 : ATK +10%, DEF -30%
Level 6 : ATK +12%, DEF -36%
Level 7 : ATK +14%, DEF -42%
Level 8 : ATK +16%, DEF -48%
Level 9 : ATK +18%, DEF -54%
Level 10: ATK +20%, DEF -60%

Comments: Not very useful. Though it does reduce the defense of an enemy
a good amount at higher levels, and works on percentages, it also increases
attack. This SP is better used in Bash or Magnum Break.

Endure
Pre-requisites: Level 5 Provoke
Active or Passive?: Active
SP Use: 15 SP

Level 1 : 10 Seconds
Level 2 : 10 Seconds
Level 3 : 15 Seconds
Level 4 : 15 Seconds
Level 5 : 20 Seconds
Level 6 : 20 Seconds
Level 7 : 25 Seconds
Level 8 : 25 Seconds
Level 9 : 30 Seconds
Level 10: 30 Seconds

Comments: A somewhat useful skill, it prevents you from flinching when hit. It can be nice for fast hitting enemies, but it's high pre-requisite and much
better make it skills make it worth waiting for.