SP
Recovery
Pre-requisites: None
Active or Passive?: Passive
SP Use: None
Level
1 : Additional 3 SP per every 10 seconds
Level 2 : Additional 6 SP per every 10 seconds
Level 3 : Additional 9 SP per every 10 seconds
Level 4 : Additional 12 SP per every 10 seconds
Level 5 : Additional 15 SP per every 10 seconds
Level 6 : Additional 18 SP per every 10 seconds
Level 7 : Additional 21 SP per every 10 seconds
Level 8 : Additional 24 SP per every 10 seconds
Level 9 : Additional 27 SP per every 10 seconds
Level 10: Additional 30 SP per every 10 seconds
Comments:
Finally Priests get this skill! A great one to have, you should
probably max it.
Resurrection
Pre-Requisites: None
Active or Passive?: Active
SP Use: 60 SP
Level
1 : Revive with 1 HP
Level 2 : Revive with 15% HP
Level 3 : Revive with 30% HP
Level 4 : Revive with 50% HP
Comments:
This is a fast way to make friends! Reviving someone will be greatly
appreciated, especially by your party. I think leaving it at level
1 would be best though, as you can simply let them heal themselves
or follow it up with a few heal spells.
Asperio
Pre-Requisites: Level 3 Impositio Manus and Level 1 Aqua Benedicta
Active or Passive?: Active
SP Use: Varying SP Use, 1 Holy Water
Level
1 : 12 SP per use, 5 second duration
Level 2 : 14 SP per use, 8 second duration
Level 3 : 16 SP per use, 11 second duration
Level 4 : 18 SP per use, 14 second duration
Level 5 : 20 SP per use, 17 second duration
Comments:
Gives the target's weapon a Holy Attribute. This would be really
awesome for an undead killer to have, but its short duration doesn't
make it as useful
as it should.
Benediction of the Blessed Sacrament
Pre-Requisites: Level 3 Gloria, Level 5 Asperiso
Active or Passive?: Active
SP Use: 20 SP
Level
1 : 40 Second Duration
Level 2 : 80 Second Duration
Level 3 : 120 Second Duration
Level 4 : 160 Second Duration
Level 5 : 200 Second Duration
Comments:
This skill will allow a Priest to add a Holy Element to all party
members in the area. Other Acolytes and Priests can join in, to
create a
larger sphere of influence... somehow. Too bad its useless since
no monsters
use elements yet.
Impositio Manus
Pre-Requisites: None
Active or Passive?: Active
SP Use: 8 SP
Level
1 : ATK +2, 40 second duration
Level 2 : ATK +4, 40 second duration
Level 3 : ATK +6, 40 second duration
Level 4 : ATK +8, 40 second duration
Level 5 : ATK +10, 40 second duration
Comments:
Not sure what to think about this one... 40 seconds is a decent
duration, but the ATK boost is less than diserable. It costs very
little SP
though.
Suffragium
Pre-Requisites: Level 2 Impositio Manus
Active or Passive?: Active
SP Use:
Level
1 : 15% Reduced Casting time, 30 Second Duration
Level 2 : 30% Reduced Casting time, 20 Second Duration
Level 3 : 45% Reduced Casting time, 10 Second Duration
Comments:
Nice if you have Mages in your party, a well-timed Level 3 spell
will allow Wizards to fire off Lord of Vermillions and Meteor Storms
at a very fast rate. Useful if you have good communication.
Mace Mastery
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None
Level
1 : ATK +3
Level 2 : ATK +6
Level 3 : ATK +9
Level 4 : ATK +12
Level 5 : ATK +15
Level 6 : ATK +18
Level 7 : ATK +21
Level 8 : ATK +24
Level 9 : ATK +27
Level 10: ATK +30
Comments:
Hey, finally we get a Mace Mastery! Too bad by the time you become
a Priest, you'll probably want to use your fists or a Bible
Gloria
Pre-Requisites: Level 3 Magnificat, Level 4 Kyrie Eleison
Active or Passive?: Active
SP Use: 20 SP
Level
1 : 10 Second Duration
Level 2 : 15 Second Duration
Level 3 : 20 Second Duration
Level 4 : 25 Second Duration
Level 5 : 30 Second Duration
Comments:
Increases a players LUK by 30. The short duration doesn't make it
so useful though.
Kyrie Eleson
Pre-Requisites: Level 2 Angelus
Active or Passive?: Active
SP Use:
Level
1 : Blocks 1 hit, 10 second duration
Level 2 : Blocks 1 hit, 20 second duration
Level 3 : Blocks 1 hit, 30 second duration
Level 4 : Blocks 1 hit, 40 second duration
Level 5 : Blocks 1 hit, 50 second duration
Level 6 : Blocks 2 hit, 60 second duration
Level 7 : Blocks 2 hit, 70 second duration
Level 8 : Blocks 2 hit, 80 second duration
Level 9 : Blocks 2 hit, 90 second duration
Level 10: Blocks 3 hit, 100 second duration
Comments:
Safety Wall on steroids. This creates a large barrier to block all
hits in the area.
Magnificat
Pre-Requisites: None
Active or Passive?: Active
SP Use: 40 SP
Level
1 : 20 Second Duration
Level 2 : 40 Second Duration
Level 3 : 60 Second Duration
Level 4 : 80 Second Duration
Level 5 : 100 Second Duration
Comments:
This makes the target player recover HP and SP twice as fast as
normal. Very much appreciated for Battlesmiths, Hunters, and any
other class
that can whoop ass provided they have SP.
Sanctuary
Pre-Requisites: Level 1 Heal
Active or Passive?: Active
SP Use: Varying SP Use, Blue Gem
Level
1 : Heals 100 HP 4 times, 4 Second Duration, 15 SP per use
Level 2 : Heals 200 HP 5 times, 7 Second Duration, 18 SP per use
Level 3 : Heals 300 HP 6 times, 10 Second Duration, 21 SP per use
Level 4 : Heals 400 HP 7 times, 13 Second Duration, 24 SP per use
Level 5 : Heals 500 HP 8 times, 16 Second Duration, 27 SP per use
Level 6 : Heals 600 HP 9 times, 19 Second Duration, 30 SP per use
Level 7 : Heals 777 HP 10 times, 22 Second Duration, 33 SP per use
Level 8 : Heals 777 HP 11 times, 25 Second Duration, 36 SP per use
Level 9 : Heals 777 HP 12 times, 28 Second Duration, 39 SP per use
Level 10: Heals 777 HP 13 times, 31 Second Duration, 42 SP per use
Comments:
This skill makes tiles glow on the ground, and whenever you step
on one, you'll receive LOTS of healing. I mean, LOTS. It requires
a Blue Gem,
but if you want to heal everybody in your party fast, theres no
better way.
Slow Poison
Pre-Requisites: Level 1 Status Recovery
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 10 Second Duration, 6 SP per use
Level 2 : 20 Second Duration, 8 SP per use
Level 3 : 30 Second Duration, 10 SP per use
Level 4 : 40 Second Duration, 12 SP per use
Comments:
This skill slows the effects of poison for a period of time...
useless, in my opinion. You have Cure, Status Recovery, AND Green
Herbs to
completely cure it instead
Status Recovery
Pre-Requisites: None
Active or Passive?: Active
SP Use: 5 SP
Level
1 : Heals status
Comments:
Completely eliminates status ailments, including the more advanced
ones Cure can't like Undead, Frozen, Cursed, and Stoned. Its only
real use now is that it makes every monster except Undead become
passive again, if they were passive, or cause aggressive monsters
to possibly change targets - its resetting them, in a way.
Turn Undead
Pre-Requisites: Level 1 Ressurection and Level 3 Lex Divina
Active or Passive?: Active
SP Use: 20 SP
Each
level increases chance and improves damage
A pretty
strong undead attack, but heal can work just as well. Get it for
ME.
Lex Aeterna
Pre-Requisites: Level 5 Lex Divina
Active or Passive?: Active
SP Use: 10 SP
Level
1 : Causes target to receive double damage for 1 hit
Level 2 : Causes target to receive double damage for 2 hits
Level 3 : Causes target to receive double damage for 3 hits
Level 4 : Causes target to receive double damage for 4 hits
Level 5 : Causes target to receive double damage for 5 hits
Level 6 : Causes target to receive double damage for 6 hits
Level 7 : Causes target to receive double damage for 7 hits
Level 8 : Causes target to receive double damage for 8 hits
Level 9 : Causes target to receive double damage for 9 hits
Level 10: Causes target to receive double damage for 10 hits
Comments:
May be useful for bosses, but you probably don't want to take the
time to cast it on regular enemies.
Lex Divina
Pre-Requisites: Level 1 Ruwach
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 30 Second Duration, 20 SP per use
Level 2 : 35 Second Duration, 20 SP per use
Level 3 : 40 Second Duration, 20 SP per use
Level 4 : 45 Second Duration, 20 SP per use
Level 5 : 50 Second Duration, 20 SP per use
Level 6 : 55 Second Duration, 18 SP per use
Level 7 : 60 Second Duration, 16 SP per use
Level 8 : 60 Second Duration, 14 SP per use
Level 9 : 60 Second Duration, 12 SP per use
Level 10: 60 Second Duration, 10 SP per use
Comments:
Silences the target, but I don't believe that works yet. May be
very useful for Mages though.
Magnus Exorcismus
Pre-Requisites: Level 1 Safety Wall, Level 3 Lex Aeterna, Level
3 Turn Undead
Active or Passive?: Active
SP Use: Varying SP Use, Blue Gemstone
Level
1 : 1 Hit, 10 Second Duration, 40 SP per use
Level 2 : 2 Hits, 11 Second Duration, 42 SP per use
Level 3 : 3 Hits, 12 Second Duration, 44 SP per use
Level 4 : 4 Hits, 13 Second Duration, 46 SP per use
Level 5 : 5 Hits, 14 Second Duration, 48 SP per use
Level 6 : 6 Hits, 15 Second Duration, 50 SP per use
Level 7 : 7 Hits, 16 Second Duration, 52 SP per use
Level 8 : 8 Hits, 17 Second Duration, 54 SP per use
Level 9 : 9 Hits, 18 Second Duration, 56 SP per use
Level 10: 10 Hits, 20 Second Duration, 58 SP per use
Comments:
Much like Sancturary, creates glowing tiles. Their purpose is to
damage undead though, and it does it very well. |