SP Recovery
Pre-requisites: None
Active or Passive?: Passive
SP Use: None
Level
1 : Additional 3 SP per every 10 seconds
Level 2 : Additional 6 SP per every 10 seconds
Level 3 : Additional 9 SP per every 10 seconds
Level 4 : Additional 12 SP per every 10 seconds
Level 5 : Additional 15 SP per every 10 seconds
Level 6 : Additional 18 SP per every 10 seconds
Level 7 : Additional 21 SP per every 10 seconds
Level 8 : Additional 24 SP per every 10 seconds
Level 9 : Additional 27 SP per every 10 seconds
Level 10: Additional 30 SP per every 10 seconds
Comments:
An essential spell for any Mage. Without it, you'll be waiting a
LOOOONG time inbetween casts to regain SP.
Sight
Pre-requisites: None
Active or Passive?: Active
SP Use: 10 SP
Level
1 : Allows you to use Sight
Comments:
Pretty much a useless spell. All it can do at this point is allow
you to see hidden Thieves. Yippee...
Napalm
Beat
Pre-requisites: None
Active or Passive?: Active
SP Use: 9 SP
Level
1 : 80% Damage
Level 2 : 90% Damage
Level 3 : 100% Damage
Level 4 : 110% Damage
Level 5 : 120% Damage
Level 6 : 130% Damage
Level 7 : 140% Damage
Level 8 : 150% Damage
Level 9 : 160% Damage
Level 10: 170% Damage
Comments:
This is a pretty handy spell. It has a near instantaneous cast time,
which is always good. Also, at higher levels, you will be doing
insane damage for a measly 9 SP. It also can hit other enemies if
they are nearby.
Definitely worth getting later, even if you specialize in bolts.
Soul Strike
Pre-requisites: Level 4 Napalm Beat
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 1 Spirits, 15 SP, 1 Second Cast Time
Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time
Level 3 : 2 Spirits, 21 SP, 1 Second Cast Time
Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time
Level 5 : 3 Spirits, 27 SP, 1 Second Cast Time
Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time
Level 7 : 4 Spirits, 33 SP, 1 Second Cast Time
Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time
Level 9 : 5 Spirits, 39 SP, 1 Second Cast Time
Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time
Comments:
The only advantage to this spell over bolts is its very fast casting
time. It has a very high SP consumption though, so if you go with
Soul Strike, be ready for some downtime early on in your Mage career.
Still a great one to have.
Safety Wall
Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : Protection for 5 seconds, or 2 attacks, 30 SP
Level 2 : Protection for 10 seconds, or 3 attacks, 30 SP
Level 3 : Protection for 15 seconds, or 4 attacks, 30 SP
Level 4 : Protection for 20 seconds, or 5 attacks, 35 SP
Level 5 : Protection for 25 seconds, or 6 attacks, 35 SP
Level 6 : Protection for 30 seconds, or 7 attacks, 35 SP
Level 7 : Protection for 35 seconds, or 8 attacks, 40 SP
Level 8 : Protection for 40 seconds, or 9 attacks, 40 SP
Level 9 : Protection for 45 seconds, or 10 attacks, 40 SP
Level 10: Protection for 50 seconds, or 11 attacks, 40 SP
Comments:
I don't recommend you get this spell. Although it can make you
invulnerable, it requires a Blue Gemstone each cast. They sell for
600z
in Geffen! Also, your only invulnerable in the area you create,
so if you
step out of it, you'll be in danger.
Cold Bolt
Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP
Comments:
I don't recommend Ice currently, as few enemies are few against
it. Each additional bolt adds to the spell's cast time. Damage per
bolt depends on INT.
Frost Diver
Pre-requisites: Level 5 Cold Bolt
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 3 Second Duration, 30 SP
Level 2 : 6 Second Duration, 29 SP
Level 3 : 9 Second Duration, 28 SP
Level 4 : 12 Second Duration, 27 SP
Level 5 : 15 Second Duration, 26 SP
Level 6 : 18 Second Duration, 25 SP
Level 7 : 21 Second Duration, 24 SP
Level 8 : 24 Second Duration, 23 SP
Level 9 : 27 Second Duration, 22 SP
Level 10: 30 Second Duration, 21 SP
Comments:
This damages the enemy, as well as freezing them. While frozen,
they
become weak against Wind. They also do not move, obviously. After
freezing
them, you can cast a Lightning spell for some pretty amazing damage.
Lightning Bolt
Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP
Comments:
If you're going to level in Bibalan, get this spell. Each additional
bolt adds to the spell's cast time. Damage per bolt depends on INT.
Thunder
Storm
Pre-requisites: Level 4 Lightning Bolt
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 1 Bolts, 29 SP per use
Level 2 : 2 Bolts, 34 SP per use
Level 3 : 3 Bolts, 39 SP per use
Level 4 : 4 Bolts, 44 SP per use
Level 5 : 5 Bolts, 49 SP per use
Level 6 : 6 Bolts, 54 SP per use
Level 7 : 7 Bolts, 59 SP per use
Level 8 : 8 Bolts, 64 SP per use
Level 9 : 9 Bolts, 69 SP per use
Level 10: 10 Bolts, 74 SP per use
Comments:
A pretty good spell. It can effect many enemies at once, since it
targets a 3x3 section of tiles. Once an enemy enters the sphere
of influence,
they cannot leave until all the bolts are done. Then again, if they
are able to
leave, it will be after you. Also, you can cast this spell anytime
you want,
so it creates quite a light show in towns.
FireBolt
Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP
Comments:
Probably the best bolt, since more enemies are weak against fire
than the other elements. Each additional bolt adds to the spell's
cast time.
Damage per bolt depends on INT.
FireBall
Pre-requisites: Level 4 Fire Bolt
Active or Passive?: Active
SP Use: 25 SP
Level
1 : 100% Damage
Level 2 : 105% Damage
Level 3 : 110% Damage
Level 4 : 115% Damage
Level 5 : 120% Damage
Level 6 : 125% Damage
Level 7 : 130% Damage
Level 8 : 135% Damage
Level 9 : 140% Damage
Level 10: 145% Damage
Comments:
This spell is much like Napalm Beat. It also can hit more than one
enemy with it's splash damage, and the damage increases with each
skill point. Not a very good skill though, due to its low damage.
FireWall
Pre-requisites: Level 5 Fire Ball, Level 1 Sight
Active or Passive?: Active
SP Use: 50 SP
Level
1 : 5 Second Duration
Level 2 : 6 Second Duration
Level 3 : 7 Second Duration
Level 4 : 8 Second Duration
Level 5 : 9 Second Duration
Level 6 : 10 Second Duration
Level 7 : 11 Second Duration
Level 8 : 12 Second Duration
Level 9 : 13 Second Duration
Level 10: 14 Second Duration
Comments:
A very high damage fire spell. Since you really do create a wall
of
fire, you can damage multiple enemies. Not a bad skill, but make
sure you want it - theres a 10 Skill Point price to pay in Pre-requisites.
Stone
Curse
Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use, Red Gemstone
Level
1 : 25 SP per cast
Level 2 : 24 SP per cast
Level 3 : 23 SP per cast
Level 4 : 22 SP per cast
Level 5 : 21 SP per cast
Level 6 : 20 SP per cast
Level 7 : 19 SP per cast
Level 8 : 18 SP per cast
Level 9 : 17 SP per cast
Level 10: 16 SP per cast
Comments:
All this does is turn your enemy to stone. When you do uncuse them
by casting the spell again, they're supposed to have only 1 HP,
but Mages report this is not the case. It also requires 1 Red Gemstone
per cast, which cannot be bought in any store. So its high cost
makes it pretty useless
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