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 >> Mage Guide
   



The Magician of course, uses magic to attack enemies. Their magic is very
strong, and will usually kill an enemy with one spell. However, the spell can
take a bit of time to cast, and a bit of time to recover the SP. So if you
want a class with a lot of action, it probably isn't for you.

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Becoming Mage
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This is another class where you'll probably want to stick with Porings
only, even for a bit after you become a Mage. After you do hit level 10 job
though, you'll want to head to Geffen. If you started in Prontera, Geffen is
a long walk to the north. When you do get to Geffen, head into the upper-left
building and talk to the Sorcoress there.

She'll give you a list of one of 4 different solutions. Gather the ingredients and talk to her again to become a Mage. If you need help obtaining those items, check out the ETC and Usable Items section. Now, go out and fight more Porings. You want to get some spells.

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Mage's Skill
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Magicians live on Skills. Without their spells, they are nothing. Also,
choosing skills is now a complicated process. An elemental system can limit
and enhance your elementals against certain enemies. Before starting a Mage,
you should decide where you will level. That way, you can plan out what
elements you would like to use. Check out the Maps and Monsters section for
this info.

 


SP Recovery

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : Additional 3 SP per every 10 seconds
Level 2 : Additional 6 SP per every 10 seconds
Level 3 : Additional 9 SP per every 10 seconds
Level 4 : Additional 12 SP per every 10 seconds
Level 5 : Additional 15 SP per every 10 seconds
Level 6 : Additional 18 SP per every 10 seconds
Level 7 : Additional 21 SP per every 10 seconds
Level 8 : Additional 24 SP per every 10 seconds
Level 9 : Additional 27 SP per every 10 seconds
Level 10: Additional 30 SP per every 10 seconds

Comments: An essential spell for any Mage. Without it, you'll be waiting a
LOOOONG time inbetween casts to regain SP.

Sight
Pre-requisites: None
Active or Passive?: Active
SP Use: 10 SP

Level 1 : Allows you to use Sight

Comments: Pretty much a useless spell. All it can do at this point is allow
you to see hidden Thieves. Yippee...

Napalm Beat
Pre-requisites: None
Active or Passive?: Active
SP Use: 9 SP

Level 1 : 80% Damage
Level 2 : 90% Damage
Level 3 : 100% Damage
Level 4 : 110% Damage
Level 5 : 120% Damage
Level 6 : 130% Damage
Level 7 : 140% Damage
Level 8 : 150% Damage
Level 9 : 160% Damage
Level 10: 170% Damage

Comments: This is a pretty handy spell. It has a near instantaneous cast time, which is always good. Also, at higher levels, you will be doing insane damage for a measly 9 SP. It also can hit other enemies if they are nearby.
Definitely worth getting later, even if you specialize in bolts.

Soul Strike
Pre-requisites: Level 4 Napalm Beat
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Spirits, 15 SP, 1 Second Cast Time
Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time
Level 3 : 2 Spirits, 21 SP, 1 Second Cast Time
Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time
Level 5 : 3 Spirits, 27 SP, 1 Second Cast Time
Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time
Level 7 : 4 Spirits, 33 SP, 1 Second Cast Time
Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time
Level 9 : 5 Spirits, 39 SP, 1 Second Cast Time
Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time

Comments: The only advantage to this spell over bolts is its very fast casting time. It has a very high SP consumption though, so if you go with Soul Strike, be ready for some downtime early on in your Mage career. Still a great one to have.

Safety Wall

Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : Protection for 5 seconds, or 2 attacks, 30 SP
Level 2 : Protection for 10 seconds, or 3 attacks, 30 SP
Level 3 : Protection for 15 seconds, or 4 attacks, 30 SP
Level 4 : Protection for 20 seconds, or 5 attacks, 35 SP
Level 5 : Protection for 25 seconds, or 6 attacks, 35 SP
Level 6 : Protection for 30 seconds, or 7 attacks, 35 SP
Level 7 : Protection for 35 seconds, or 8 attacks, 40 SP
Level 8 : Protection for 40 seconds, or 9 attacks, 40 SP
Level 9 : Protection for 45 seconds, or 10 attacks, 40 SP
Level 10: Protection for 50 seconds, or 11 attacks, 40 SP

Comments: I don't recommend you get this spell. Although it can make you
invulnerable, it requires a Blue Gemstone each cast. They sell for 600z
in Geffen! Also, your only invulnerable in the area you create, so if you
step out of it, you'll be in danger.

Cold Bolt
Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP

Comments: I don't recommend Ice currently, as few enemies are few against it. Each additional bolt adds to the spell's cast time. Damage per bolt depends on INT.

Frost Diver
Pre-requisites: Level 5 Cold Bolt
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 3 Second Duration, 30 SP
Level 2 : 6 Second Duration, 29 SP
Level 3 : 9 Second Duration, 28 SP
Level 4 : 12 Second Duration, 27 SP
Level 5 : 15 Second Duration, 26 SP
Level 6 : 18 Second Duration, 25 SP
Level 7 : 21 Second Duration, 24 SP
Level 8 : 24 Second Duration, 23 SP
Level 9 : 27 Second Duration, 22 SP
Level 10: 30 Second Duration, 21 SP

Comments: This damages the enemy, as well as freezing them. While frozen, they
become weak against Wind. They also do not move, obviously. After freezing
them, you can cast a Lightning spell for some pretty amazing damage.

Lightning Bolt
Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP

Comments: If you're going to level in Bibalan, get this spell. Each additional
bolt adds to the spell's cast time. Damage per bolt depends on INT.

Thunder Storm
Pre-requisites: Level 4 Lightning Bolt
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 29 SP per use
Level 2 : 2 Bolts, 34 SP per use
Level 3 : 3 Bolts, 39 SP per use
Level 4 : 4 Bolts, 44 SP per use
Level 5 : 5 Bolts, 49 SP per use
Level 6 : 6 Bolts, 54 SP per use
Level 7 : 7 Bolts, 59 SP per use
Level 8 : 8 Bolts, 64 SP per use
Level 9 : 9 Bolts, 69 SP per use
Level 10: 10 Bolts, 74 SP per use

Comments: A pretty good spell. It can effect many enemies at once, since it
targets a 3x3 section of tiles. Once an enemy enters the sphere of influence,
they cannot leave until all the bolts are done. Then again, if they are able to
leave, it will be after you. Also, you can cast this spell anytime you want,
so it creates quite a light show in towns.

FireBolt
Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP

Comments: Probably the best bolt, since more enemies are weak against fire than the other elements. Each additional bolt adds to the spell's cast time.
Damage per bolt depends on INT.

FireBall
Pre-requisites: Level 4 Fire Bolt
Active or Passive?: Active
SP Use: 25 SP

Level 1 : 100% Damage
Level 2 : 105% Damage
Level 3 : 110% Damage
Level 4 : 115% Damage
Level 5 : 120% Damage
Level 6 : 125% Damage
Level 7 : 130% Damage
Level 8 : 135% Damage
Level 9 : 140% Damage
Level 10: 145% Damage

Comments: This spell is much like Napalm Beat. It also can hit more than one
enemy with it's splash damage, and the damage increases with each skill point. Not a very good skill though, due to its low damage.

FireWall
Pre-requisites: Level 5 Fire Ball, Level 1 Sight
Active or Passive?: Active
SP Use: 50 SP

Level 1 : 5 Second Duration
Level 2 : 6 Second Duration
Level 3 : 7 Second Duration
Level 4 : 8 Second Duration
Level 5 : 9 Second Duration
Level 6 : 10 Second Duration
Level 7 : 11 Second Duration
Level 8 : 12 Second Duration
Level 9 : 13 Second Duration
Level 10: 14 Second Duration

Comments: A very high damage fire spell. Since you really do create a wall of
fire, you can damage multiple enemies. Not a bad skill, but make sure you want it - theres a 10 Skill Point price to pay in Pre-requisites.

Stone Curse
Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use, Red Gemstone

Level 1 : 25 SP per cast
Level 2 : 24 SP per cast
Level 3 : 23 SP per cast
Level 4 : 22 SP per cast
Level 5 : 21 SP per cast
Level 6 : 20 SP per cast
Level 7 : 19 SP per cast
Level 8 : 18 SP per cast
Level 9 : 17 SP per cast
Level 10: 16 SP per cast

Comments: All this does is turn your enemy to stone. When you do uncuse them by casting the spell again, they're supposed to have only 1 HP, but Mages report this is not the case. It also requires 1 Red Gemstone per cast, which cannot be bought in any store. So its high cost makes it pretty useless