Skid
Trap
Pre-Requisites: None
Active or Passive?: Active
SP Use: 5
Level
1 : 1 Cell, 3 Second set up time
Level 2 : 2 Cells, 2.4 Second set up time
Level 3 : 3 Cells, 1.8 Second set up time
Level 4 : 4 Cells, 1.2 Second set up time
Level 5 : 5 Cells, 0.6 Second set up time
Comments:
When the enemy hits this trap, it slides in the direction it was
running when it hit it. Think of it as the banana peel of RO. Unfortunantly,
it sucks.
Landmine
Pre-Requisites: None
Active or Passive?: Active
SP Use: 20
Level
1 : 50% Damage
Level 2 : 75% Damage
Level 3 : 100% Damage
Level 4 : 125% Damage
Level 5 : 150% Damage
Comments:
The damage is based on your ATK. A decent trap, but there are
better.
Ankles Snare
Pre-Requisites: Level 1 Skid Trap
Active or Passive?: Active
SP Use: 15
Level
1 : 2.5 Second set up time, 5 Second duration
Level 2 : 2.0 Second set up time, 10 Second duration
Level 3 : 1.5 Second set up time, 15 Second duration
Level 4 : 1.0 Second set up time, 20 Second duration
Level 5 : 0.5 Second set up time, 25 Second duration
Comments:
One of the better traps, it snares thier enemies preventing them
from moving. Which lets you shoot him like the helpless jerk he
is ^_^
Flasher
Pre-Requisites: Level 1 Skid Trap
Active or Passive?: Active
SP Use: 20
Level
1 : 1.5 Second set up time
Level 2 : 1.2 Second set up time
Level 3 : 9 Second set up time
Level 4 : 6 Second set up time
Level 5 : 3 Second set up time
Comments:
Flash your opponents! ^_^ Anyway, this trap causes blind status,
but not to bosses and plant monsters. It doesn't really matter,
since status changes are not implemented yet. It also uses 2 trap
items to set up.
Skip it.
Shockwave
Pre-Requisites: Level 1 Ankles Snare
Active or Passive?: Active
SP Use: 45
Level
1 : 20% SP Drained
Level 2 : 35% SP Drained
Level 3 : 50% SP Drained
Level 4 : 65% SP Drained
Level 5 : 80% SP Drained
Comments:
When an enemy steps on this, its SP is drained and given to you.
Since no monsters use magic, I'm not even sure if enemies have SP.
You'll
become the worst enemy of Mages in the arena though. This skill
also uses 2
trap items.
Sandman
Pre-Requisites: Level 1 Flasher
Active or Passive?: Active
SP Use: 25
Level
1 : 1.5 Second set up time
Level 2 : 1.2 Second set up time
Level 3 : 9 Second set up time
Level 4 : 6 Second set up time
Level 5 : 3 Second set up time
Comments:
This trap should put enemies to sleep, but since status changes
aren't working yet, skip it. This skill also uses 2 trap items.
Freezing
Pre-Requisites: Level 1 Flasher
Active or Passive?: Active
SP Use: 20
Level
1 : 1.5 Second set up time
Level 2 : 1.2 Second set up time
Level 3 : 0.9 Second set up time
Level 4 : 0.6 Second set up time
Level 5 : 0.3 Second set up time
Comments:
Freezes enemies, which does work (Frost Diver). Not bad, but the
ice breaks after 1 hit. Maybe you can use it to run away. This skill
uses 2
trap items.
Blastmine
Pre-Requisites: Level 1 Sandman, Level 1 Freezing, Level 1 Landmine
Active or Passive?: Active
SP Use: 10
Level
1 : 8 Second Duration
Level 2 : 6 Second Duration
Level 3 : 4 Second Duration
Level 4 : 2 Second Duration
Level 5 : 2 Second Duration
Comments:
A more powerful landmine, but I unfortunantly do not know what the
damage ratio is. It also uses the fire element, so it will be more
or less
effective depending on your target.
Claymore
Pre-Requisites: Level 1 Shock Wave
Active or Passive?: Active
SP Use: 15
Level
1 : 1.0 Second set up time
Level 2 : 0.8 Second set up time
Level 3 : 0.6 Second set up time
Level 4 : 0.4 Second set up time
Level 5 : 0.2 Second set up time
Comments:
A more powerful landmine, it causes quite a bit of damage to a 3x3
area. Even though this skill uses 2 traps, its one of the best.
Level 1
should be sufficient.
Remove Trap
Pre-Requisites: Landmine Level 1
Active or Passive?: Active
SP Use: None
Level
1 : Remove Trap
Comments:
Removes a trap, so you can get your item back. They're cheap, I'd
save the skill point unless you're very poor.
Spring Trap
Pre-Requisites: Level 1 Remove Trap, Level 1 Falcon Mastery
Active or Passive?: Active
SP Use: 10
Level
1 : 4 Range
Level 2 : 5 Range
Level 3 : 6 Range
Level 4 : 7 Range
Level 5 : 8 Range
Comments:
Uses your Falcon to spring a trap. A pretty dumb idea IMO, you might
as well just leave it.
Talkie Box
Pre-Requisites: Level 1 Remove Trap, Level 1 Shockwave
Active or Passive?: Active
SP Use: 1
Level
1 : 600 Second Duration, 6 second set up time
Comments:
A fun little trap, when placed any player that walks over it will
recieve a message you set. Cool.
Beast Bane
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None
Level
1 : +3 ATK
Level 2 : +6 ATK
Level 3 : +9 ATK
Level 4 : +12 ATK
Level 5 : +15 ATK
Level 6 : +18 ATK
Level 7 : +21 ATK
Level 8 : +24 ATK
Level 9 : +27 ATK
Level 10: +30 ATK
Comments:
Will add extra damage to beast/animal type enemies. A decent
skill, but better ones make it worth waiting for.
Falcon Mastery
Pre-Requisites: Level 1 Beast Bane
Active or Passive?: Passive
SP Use: None
Level
1 : Can rent Falcon
Comments:
This allows you to rent a Falcon from the Hunter's Guild. Unlike
the PecoPeco, there is no reason to not have one. So pick one up.
Attack
power of the Falcon is based on DEX and INT.
Blitz Beat
Pre-Requisites: Level 1 Falcon Mastery
Active or Passive?: Active
SP Use: Varying SP Use
Level
1 : 1 hit, 10 SP Use
Level 2 : 2 hits, 13 SP Use
Level 3 : 3 hits, 16 SP Use
Level 4 : 4 hits, 19 SP Use
Level 5 : 5 hits, 22 SP Use
Comments:
This attack will cause the Falcon to attack repeatedly. Range of
the
attack is based on Vultures Eye. A very good skill.
Steel Crow
Pre-Requisites: Level 5 Blitz Beat
Active or Passive?: Passive
SP Use: None
Level
1 : ATK +3
Level 2 : ATK +6
Level 3 : ATK +9
Level 4 : ATK +12
Level 5 : ATK +15
Level 6 : ATK +18
Level 7 : ATK +21
Level 8 : ATK +24
Level 9 : ATK +27
Level 10: ATK +30
Comments:
Increases the damage of the Falcon. So, ummm... cool.
Detection
Pre-Requisites: Level 1 Remove Trap, Level 1 Falcon Mastery
Active or Passive?: Passive
SP Use: 8
Level
1 : 3 Range
Level 2 : 5 Range
Level 3 : 7 Range
Level 4 : 9 Range
Comments:
Lets you detect hidden monsters and traps with the Falcon. A waste
of time, I think.
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