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 >> Hunter Guide
   



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Becoming Hunter
-----------------------------------------------------------------------------

After you become job level 40, head to Payon. Then go South, East, East.
You'll need to find the NPC in this map, and you'll need 2500z. It's just that
easy.

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Hunter's Skill
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Personally, I don't find traps very useful. If you like traps, get just 1.
That way, after you can shoot an enemy, you can lay one down in front of you
before it gets close. Other than that, ignore them, and go with the other
skills.

Note: All traps require at least 1 trap item to use! You can buy these from
any kit shop.

   

Skid Trap
Pre-Requisites: None
Active or Passive?: Active
SP Use: 5

Level 1 : 1 Cell, 3 Second set up time
Level 2 : 2 Cells, 2.4 Second set up time
Level 3 : 3 Cells, 1.8 Second set up time
Level 4 : 4 Cells, 1.2 Second set up time
Level 5 : 5 Cells, 0.6 Second set up time

Comments: When the enemy hits this trap, it slides in the direction it was
running when it hit it. Think of it as the banana peel of RO. Unfortunantly,
it sucks.

Landmine
Pre-Requisites: None
Active or Passive?: Active
SP Use: 20

Level 1 : 50% Damage
Level 2 : 75% Damage
Level 3 : 100% Damage
Level 4 : 125% Damage
Level 5 : 150% Damage

Comments: The damage is based on your ATK. A decent trap, but there are
better.

Ankles Snare
Pre-Requisites: Level 1 Skid Trap
Active or Passive?: Active
SP Use: 15

Level 1 : 2.5 Second set up time, 5 Second duration
Level 2 : 2.0 Second set up time, 10 Second duration
Level 3 : 1.5 Second set up time, 15 Second duration
Level 4 : 1.0 Second set up time, 20 Second duration
Level 5 : 0.5 Second set up time, 25 Second duration

Comments: One of the better traps, it snares thier enemies preventing them from moving. Which lets you shoot him like the helpless jerk he is ^_^

Flasher
Pre-Requisites: Level 1 Skid Trap
Active or Passive?: Active
SP Use: 20

Level 1 : 1.5 Second set up time
Level 2 : 1.2 Second set up time
Level 3 : 9 Second set up time
Level 4 : 6 Second set up time
Level 5 : 3 Second set up time

Comments: Flash your opponents! ^_^ Anyway, this trap causes blind status, but not to bosses and plant monsters. It doesn't really matter, since status changes are not implemented yet. It also uses 2 trap items to set up.
Skip it.

Shockwave
Pre-Requisites: Level 1 Ankles Snare
Active or Passive?: Active
SP Use: 45

Level 1 : 20% SP Drained
Level 2 : 35% SP Drained
Level 3 : 50% SP Drained
Level 4 : 65% SP Drained
Level 5 : 80% SP Drained

Comments: When an enemy steps on this, its SP is drained and given to you.
Since no monsters use magic, I'm not even sure if enemies have SP. You'll
become the worst enemy of Mages in the arena though. This skill also uses 2
trap items.


Sandman
Pre-Requisites: Level 1 Flasher
Active or Passive?: Active
SP Use: 25

Level 1 : 1.5 Second set up time
Level 2 : 1.2 Second set up time
Level 3 : 9 Second set up time
Level 4 : 6 Second set up time
Level 5 : 3 Second set up time

Comments: This trap should put enemies to sleep, but since status changes
aren't working yet, skip it. This skill also uses 2 trap items.

Freezing
Pre-Requisites: Level 1 Flasher
Active or Passive?: Active
SP Use: 20

Level 1 : 1.5 Second set up time
Level 2 : 1.2 Second set up time
Level 3 : 0.9 Second set up time
Level 4 : 0.6 Second set up time
Level 5 : 0.3 Second set up time

Comments: Freezes enemies, which does work (Frost Diver). Not bad, but the ice breaks after 1 hit. Maybe you can use it to run away. This skill uses 2
trap items.

Blastmine
Pre-Requisites: Level 1 Sandman, Level 1 Freezing, Level 1 Landmine
Active or Passive?: Active
SP Use: 10

Level 1 : 8 Second Duration
Level 2 : 6 Second Duration
Level 3 : 4 Second Duration
Level 4 : 2 Second Duration
Level 5 : 2 Second Duration

Comments: A more powerful landmine, but I unfortunantly do not know what the damage ratio is. It also uses the fire element, so it will be more or less
effective depending on your target.


Claymore
Pre-Requisites: Level 1 Shock Wave
Active or Passive?: Active
SP Use: 15

Level 1 : 1.0 Second set up time
Level 2 : 0.8 Second set up time
Level 3 : 0.6 Second set up time
Level 4 : 0.4 Second set up time
Level 5 : 0.2 Second set up time

Comments: A more powerful landmine, it causes quite a bit of damage to a 3x3 area. Even though this skill uses 2 traps, its one of the best. Level 1
should be sufficient.


Remove Trap
Pre-Requisites: Landmine Level 1
Active or Passive?: Active
SP Use: None

Level 1 : Remove Trap

Comments: Removes a trap, so you can get your item back. They're cheap, I'd save the skill point unless you're very poor.

Spring Trap

Pre-Requisites: Level 1 Remove Trap, Level 1 Falcon Mastery
Active or Passive?: Active
SP Use: 10

Level 1 : 4 Range
Level 2 : 5 Range
Level 3 : 6 Range
Level 4 : 7 Range
Level 5 : 8 Range

Comments: Uses your Falcon to spring a trap. A pretty dumb idea IMO, you might as well just leave it.

Talkie Box
Pre-Requisites: Level 1 Remove Trap, Level 1 Shockwave
Active or Passive?: Active
SP Use: 1

Level 1 : 600 Second Duration, 6 second set up time

Comments: A fun little trap, when placed any player that walks over it will
recieve a message you set. Cool.

Beast Bane
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : +3 ATK
Level 2 : +6 ATK
Level 3 : +9 ATK
Level 4 : +12 ATK
Level 5 : +15 ATK
Level 6 : +18 ATK
Level 7 : +21 ATK
Level 8 : +24 ATK
Level 9 : +27 ATK
Level 10: +30 ATK

Comments: Will add extra damage to beast/animal type enemies. A decent
skill, but better ones make it worth waiting for.

Falcon Mastery
Pre-Requisites: Level 1 Beast Bane
Active or Passive?: Passive
SP Use: None

Level 1 : Can rent Falcon

Comments: This allows you to rent a Falcon from the Hunter's Guild. Unlike
the PecoPeco, there is no reason to not have one. So pick one up. Attack
power of the Falcon is based on DEX and INT.

Blitz Beat
Pre-Requisites: Level 1 Falcon Mastery
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 hit, 10 SP Use
Level 2 : 2 hits, 13 SP Use
Level 3 : 3 hits, 16 SP Use
Level 4 : 4 hits, 19 SP Use
Level 5 : 5 hits, 22 SP Use

Comments: This attack will cause the Falcon to attack repeatedly. Range of the
attack is based on Vultures Eye. A very good skill.


Steel Crow
Pre-Requisites: Level 5 Blitz Beat
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +3
Level 2 : ATK +6
Level 3 : ATK +9
Level 4 : ATK +12
Level 5 : ATK +15
Level 6 : ATK +18
Level 7 : ATK +21
Level 8 : ATK +24
Level 9 : ATK +27
Level 10: ATK +30

Comments: Increases the damage of the Falcon. So, ummm... cool.

Detection

Pre-Requisites: Level 1 Remove Trap, Level 1 Falcon Mastery
Active or Passive?: Passive
SP Use: 8

Level 1 : 3 Range
Level 2 : 5 Range
Level 3 : 7 Range
Level 4 : 9 Range

Comments: Lets you detect hidden monsters and traps with the Falcon. A waste of time, I think.