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Becoming Blacksmith
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Just as all the other 2nd classes, actually becoming a Blacksmith is a walk in
the park - building up to Job Level 40 as a weak Merchant however, is not. Few
have the patience and determination to do so. If you can overcome this, you'll
instantly become a very respected RO player.

To transform into a Blacksmith, you'll have to travel to Geffen. In the lower
right corner of town is a Blacksmith's shop. Simply talk to the man inside to
switch.

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Blacksmith's Skill
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A good change to the Merchant class is if you want to make an all-battle
Blacksmith, you'll do alright! They have some great fighting skills, though
regenerating SP may be a problem.


































 






 






























Hammer Fall
Pre-Requisites: None
Active or Passive?: Active
SP Use: 10 SP

Level 1 : 14% Chance to stun enemies
Level 2 : 18% Chance to stun enemies
Level 3 : 22% Chance to stun enemies
Level 4 : 26% Chance to stun enemies
Level 5 : 30% Chance to stun enemies

Comments: This skill causes a Hammer to fall from the sky, stunning all enemies in a 3x3 area. Its low chance makes it not so good though.

Adrenaline Rush
Pre-Requisites: Level 2 Hammer Fall
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 10 Second Duration, 27 SP per use
Level 2 : 20 Second Duration, 24 SP per use
Level 3 : 30 Second Duration, 21 SP per use
Level 4 : 40 Second Duration, 18 SP per use
Level 5 : 50 Second Duration, 15 SP per use

Comments: WHOAH! Simply an awesome skill, this should be your first to get.
This skill DOUBLES your attack speed, basically DOUBLING your damage. So that 200 ATK you had? Now 400! One drawback though... it only works with Axes and Maces. If you go with weapon perfection as well (and you should), get a 2-handed Axe or a Brood Axe if you can afford one.

But wait! Theres another reason why this skill kicks ass! It will also
increase the attack speed of your party members by 125%, with no weapon
limitations.

Weapon Perfection
Pre-Requisites: Level 2 Adrenaline Rush, Level 2 Weaponry Research
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 10 Second Duration, 18 SP per use
Level 2 : 20 Second Duration, 16 SP per use
Level 3 : 30 Second Duration, 14 SP per use
Level 4 : 40 Second Duration, 12 SP per use
Level 5 : 50 Second Duration, 10 SP per use

Comments: This skill lets you do 100% damage on all types of monsters, no
matter what weapon your using. Grab a strong Axe and start kicking some ass.

Maximize Power
Pre-Requisites: Level 3 Weapon Perfection and Level 2 Power Thrust
Active or Passive?: Active
SP Use: Verying SP Use

Level 1 : Consumes 1 SP per second
Level 2 : Consumes 1 SP per 2 seconds
Level 3 : Consumes 1 SP per 3 seconds
Level 4 : Consumes 1 SP per 4 seconds
Level 5 : Consumes 1 SP per 5 seconds

Comments: This skill works like Hide, you toggle the skill on and off, and it
constantly consumes SP. It raises your minimum damage to your maximum, so you'll do quite a bit of damage. Too bad it has high pre-requisites.

Power Thrust
Pre-Requisites: Level 3 Adrenaline Rush
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : ATK +5%, +0.2% chance to break wpn, 20 Sec Duration, 18 SP
Level 2 : ATK +10%, +0.4% chance to break wpn, 40 Sec Duration, 16 SP
Level 3 : ATK +15%, +0.6% chance to break wpn, 50 Sec Duration, 14 SP
Level 4 : ATK +20%, +0.8% chance to break wpn, 60 Sec Duration, 12 SP
Level 5 : ATK +25%, +1.0% chance to break wpn, 100 Sec Duration, 10 SP

Comments: A good skill to have, since it has a very high duration for little
SP. Plus, the only pre-req is Adrenaline Rush, which you should have.

Repair Weapon

Pre-Requisites: Level 1 Weaponry Research
Active or Passive?: Active
SP Use: 5

Level 1 : Repairs Weapons

Comments: Lets you repair a weapon, if it breaks. You may want to make this your last job point if you use Power Thrust, because sooner or later weapons will be able to break.

Ore Discovery
Pre-Requisites: Level 1 Hilt Binding, Level 1 Steel Tempering
Active or Passive?: Passive
SP Use: None

Level 1 : Enables Ore Discovery

Comments: A FANTASTIC SKILL! You really need this one, it should be your first one. I LOVE this skill, i've found so many good things from this, including
Pure Elunium, Oridecon, and even Emperium. This skill alone can make you rich.

You may notice that stuff found with this skill has its name tinted black. For
some reason, theres a bug preventing you from vending these items. Too
"change" Ore Discovered ores to normal ones, you'll need another identitical
ore. Put the Ore Discovered one in your cart or storage, and keep the normal
one on your person. Then take the Ore Discovered ore from your cart and
storage, and you'll have 2 normal ones
.

Hilt Binding
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : Prevents you from dropping your weapon

Comments: Kind of cool... this prevents you from dropping your weapon if you so happen to die in a dungeon. If you have a lot of negative points and are dropping your weapon a lot, it may be a good investment. Though if you have a lot of negative points, you deserve much more than dropping your weapon. Useless until this is enabled.

Skin Tempering
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : Fire Defense +5%
Level 2 : Fire Defense +10%
Level 3 : Fire Defense +15%
Level 4 : Fire Defense +20%
Level 5 : Fire Defense +25%

Comments: Useless. It's not worth the skill points for a little bit of extra
defense for a handful of enemies. Skip it.

Iron Tempering
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : Bad chance to refine
Level 2 : Below average chance to refine
Level 3 : Average chance to refine
Level 4 : Good chance to refine
Level 5 : Very good chance to refine

Comments: Lets you turn iron ore into iron. The higher the skill level, the
better the chance. Iron is cheap, but a few points wont hurt.

Steel Tempering
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : Bad chance to refine
Level 2 : Below average chance to refine
Level 3 : Average chance to refine
Level 4 : Good chance to refine
Level 5 : Very good chance to refine

Comments: Lets you turn 5 iron and 1 coal into steel. Steel is required for
forging the more advanced weapons, and it's fairly rare from monsters.
Coal is fairly rare, though.

Weaponry Research

Pre-Requisites: Hilt Binding Level 1
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +3, Hit +1, Forging success rate +1%
Level 2 : ATK +6, Hit +2, Forging success rate +2%
Level 3 : ATK +9, Hit +3, Forging success rate +3%
Level 4 : ATK +12, Hit +4, Forging success rate +4%
Level 5 : ATK +15, Hit +5, Forging success rate +5%
Level 6 : ATK +18, Hit +6, Forging success rate +6%
Level 7 : ATK +21, Hit +7, Forging success rate +7%
Level 8 : ATK +24, Hit +8, Forging success rate +8%
Level 9 : ATK +37, Hit +9, Forging success rate +9%
Level 10: ATK +30, Hit +10, Forging success rate +10%

Note: Contrary to what you may see on other sites, it is in fact a +3 ATK bonus from each level - since I noticed my crits were 3 ATK higher after I leveled this skill up.

Comments: I finally figured out what this skill does! As you can see from the
stats, its a great one to get, for the ATK bonus alone.

Research Oridecon
Pre-Requisites: Level 1 Enchanted Stone Craft
Active or Passive?: Passive
SP Use: None

Level 1 : Slightly improves chance to forge
Level 2 : Significantly improves chance to forge
Level 3 : Greatly improves chance to forge

Comments: This skill increases your chances of forging level 3 weapons, so it's
a good one to have.

Enchanted Stone Craft
Pre-Requisites: Level 1 Iron Tempering
Active or Passive?: Passive
SP Use: None

Level 1 : Bad chance to forge
Level 2 : Below average chance to forge
Level 3 : Average chance to forge
Level 4 : Good chance to forge
Level 5 : Very good chance to forge

Note: They took out the elemental stone refining NPC in Alberta - ARGH!!

Comments: A good skill to have, you can actually make those Red Bloods useful

Smith Dagger
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge

Comments: Lets you forge daggers. A pretty good decision of a weapon to forge,
as many classes can use them.

Smith 1-handed Sword
Pre-Requisites: Smith Dagger Level 1
Active or Passive?: Passive
SP Use: None

Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge

Comments: Lets you forge 1-handed swords. Great for Swordsmen, and Crusaders,
when we get them.

Smith 2-handed Sword

Pre-Requisites: Smith 1-handed Sword Level 1
Active or Passive?: Passive
SP Use: None

Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge

Comments: Lets you forge 2-handed Swords. With all the Knights running around,
this is a good skill to have.

Smith Spear
Pre-Requisites: Smith Brass Knuckle Level 1
Active or Passive?: Passive
SP Use: None

Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge

Comments: Lets you forge Spears. Unfortunantly, many Knights don't use Spears,
so this might not be the best choice.

Smith Axe

Pre-Requisites: Smith 1-handed Sword Level 2
Active or Passive?: Passive
SP Use: None

Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge

Comments: Lets you forge Axes. If you go with Axes, umm, get this one!

Smith Brass Knuckle
Pre-Requisites: Smith Dagger Level 1
Active or Passive?: Passive
SP Use: None

Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge

Comments: Only Monks can use Brass Knuckles, so ignore this one.

Smith Mace

Pre-Requisites: Smith Brass Knuckle Level 1
Active or Passive?: Passive
SP Use: None

Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge

Comments: Maces are good for Blacksmiths, since Axes kinda blow.
So get this one.



 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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