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 >> Acolyte Guide
   



The Acolyte is a warrior of the Church. His main strengths are fighting
against undead. And quite frankly, he kicks ass against them. However,
against normal enemies, Acolytes are so so. They are also severly limited in
thier Weapon selection.

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Becoming Acolyte
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The Acolyte's quest is one of the harder ones, but by no means extremely
difficult. As a Novice, you'll want to build yourself a little differently.
Buy a Guard for sure, but don't upgrade your knife. Acolytes use Maces, so
if you want to upgrade your weapon, do so at the Prontera Church. It's found
in the upper right corner of town. Talk to the cleric inside, and he'll tell
you to make a pilgrimage of sorts. Follow his directions and talk to the NPC,
then report back to the cleric. He'll then make you an Acolyte.

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Acolyte Type
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Theres currently 3 types of Acolyte out there, and they all vary in terms of
stats. The undead killers are the most common, but probably not as fun. Read
up, and choose the one you would like to be.

Undead Killer

This Acolyte is designed to whack the living (or dead) crap out of the undead,
and take little damage doing it. An undead killing Acolyte should focus
primarily on VIT and STR. A little bit of DEX, as with any fighter, certainly
can't hurt. You should also put a few points in INT to enhance your heal
spell. Starting stats are 5 STR, 9 AGI, 5 VIT, 5 INT, 5 DEX, 1 LUK.

Acolyte Support / Healer
If you have an active party, this is the way to go. Turn on EXP sharing, and
go tackle some really high level enemies. Use heal to keep the tanker alive,
and some stat boosting spells to help out your allies. You can also join in
and whack the enemy a bit. Support Acos should focus on VIT and STR as well,
but with many more points in INT. Try to balance all 3. You won't do well at
all solo though, so be sure if you do go this route, your party will help you.
Starting stats are 5 STR, 9 AGI, 5 VIT, 5 INT, 5 DEX, and 1 LUK.

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Acolyte's Skills
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Acos skills vary widely depending on what build they are, but Heal is always a
fantastic spell. Divine Protection is very good as well. Also, most of their
active skills like Blessing has a duration attached to them. It is usually 1
minute, making the high SP ones less than useful.

Heal
Pre-Requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 13 SP
Level 2 : 16 SP
Level 3 : 19 SP
Level 4 : 22 SP
Level 5 : 25 SP
Level 6 : 28 SP
Level 7 : 31 SP
Level 8 : 34 SP
Level 9 : 37 SP
Level 10: 40 SP

The higher the skill level, the more powerful the heal is.

Comments: A fantastic spell, as this pretty much eliminates your need for
potions. All Aco's should have this. People know this, an Aco's tend to be
pestered for heals from other players. If your nice, go ahead and give them
one. If the other players are rude, be a jerk to them and don't. Heal can
also damage undead, though your better off using it on yourself. If your
feeling REALLY nasty, you can also heal the monster that the guy that just
looted from you is fighting. That tends to get people angry, but it serves
'em right...

Divine Protection
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : DEF +3
Level 2 : DEF +6
Level 3 : DEF +9
Level 4 : DEF +12
Level 5 : DEF +15
Level 6 : DEF +18
Level 7 : DEF +21
Level 8 : DEF +24
Level 9 : DEF +28
Level 10: DEF +30

Comments: This skill gives you a defensive bonus against the undead only. It
is really a fantastic skill, since at level 10, thats like 30 VIT added on to
your stats! A must have for any undead killing Aco, and a good investment for all the others too.

DemonsBane
Pre-Requisites: Level 3 Divine Protection
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +3
Level 2 : ATK +6
Level 3 : ATK +9
Level 4 : ATK +12
Level 5 : ATK +15
Level 6 : ATK +18
Level 7 : ATK +21
Level 8 : ATK +24
Level 9 : ATK +28
Level 10: ATK +30

Comments: Like it's brother Divine Protection, this skill only works against
the undead. ATK generally isn't as useful in RO as DEF, since armors tend to
have DEF ratings of 0-9, while weapons for 17-155. This is a nice skill to get
later if you are an undead killing Acolyte, but if your not, pass it.

Ruwatch
Pre-Requisites: None
Active or Passive?: Active
SP Use: 10 SP

Level 1 : Lets you use Ruwach

Comments: This is exactly like the Mage's Sight. The only useful thing it does
is allow you to see hidden Thieves. Skip it.

Signum Crusis
Pre-Requisites: Level 3 Demon Bane
Active or Passive?: Active
SP Use: 35

Level 1 : -3 DEF to every undead enemy you see
Level 2 : -6 DEF to every undead enemy you see
Level 3 : -9 DEF to every undead enemy you see
Level 4 : -12 DEF to every undead enemy you see
Level 5 : -15 DEF to every undead enemy you see
Level 6 : -18 DEF to every undead enemy you see
Level 7 : -21 DEF to every undead enemy you see
Level 8 : -24 DEF to every undead enemy you see
Level 9 : -27 DEF to every undead enemy you see
Level 10: -30 DEF to every undead enemy you see

Note: The defense readings are purely guesses by me. I just would assume they are mutliples of 3, since all but 1 Acolyte spell follows that pattern. Also, its pretty much the exact opposite of Angelus, which adds +3 to DEF.

Comments: The skill drops the defense of all undead enemies on your screen.
This is a very good skill for an undead killing Acolyte. Also, this skill
looks really cool when it is used. ^_^

Angelus
Pre-Requisites: Level 3 Divine Protection
Active or Passive?: Active
SP Use: 40 SP

Level 1 : 115% VIT to you and your party, 20 Second Duration
Level 2 : 120% VIT to you and your party, 30 Second Duration
Level 3 : 125% VIT to you and your party, 40 Second Duration
Level 4 : 130% VIT to you and your party, 50 Second Duration
Level 5 : 135% VIT to you and your party, 60 Second Duration
Level 6 : 140% VIT to you and your party, 70 Second Duration
Level 7 : 145% VIT to you and your party, 80 Second Duration
Level 8 : 150% VIT to you and your party, 90 Second Duration
Level 9 : 155% VIT to you and your party, 100 Second Duration
Level 10: 160% VIT to you and your party, 110 Second Duration

Comments: If your going to be a support Acolyte, this is THE spell to get.
Your party will love you for it. Also, the DEF bonus is not limited against
the undead, as far as I know. It's also not a bad skill to use on your own.
The exact range of the spell is unknown, but it should work if your all on
the same screen.


Blessing
Pre-Requisites: Level 5 Divine Protection
Active or Passive?: Active
SP Use: Varying SP use

Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration
Level 2 : STR, INT, and DEX +2, 31 SP per use, 60 Second Duration
Level 3 : STR, INT, and DEX +3, 34 SP per use, 60 Second Duration
Level 4 : STR, INT, and DEX +4, 37 SP per use, 60 Second Duration
Level 5 : STR, INT, and DEX +5, 40 SP per use, 60 Second Duration
Level 6 : STR, INT, and DEX +6, 43 SP per use, 90 Second Duration
Level 7 : STR, INT, and DEX +7, 46 SP per use, 90 Second Duration
Level 8 : STR, INT, and DEX +8, 49 SP per use, 90 Second Duration
Level 9 : STR, INT, and DEX +9, 52 SP per use, 90 Second Duration
Level 10: STR, INT, and DEX +10, 55 SP per use, 120 Second Duration

Comments: A pretty good support Acolyte spell, though not everyone needs all 3 of these stats. A Magician would only find INT useful, for example. It can also curse undead, people say. I guess it subtracts stats instead of adding them. If you know how to use this properly, such as casting a level 4 Bless when you have 26 STR, making it an even 30, it can be a pretty good spell. Its SP cost is still a bit too high though.

Speed Up
Pre-Requisites: Level 1 Heal
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : AGI +3, 18 SP per use, 65 Second Duration
Level 2 : AGI +4, 21 SP per use, 80 Second Duration
Level 3 : AGI +5, 24 SP per use, 95 Second Duration
Level 4 : AGI +6, 27 SP per use, 110 Second Duration
Level 5 : AGI +7, 30 SP per use, 125 Second Duration
Level 6 : AGI +8, 33 SP per use, 140 Second Duration
Level 7 : AGI +9, 36 SP per use, 155 Second Duration
Level 8 : AGI +10, 39 SP per use, 170 Second Duration
Level 9 : AGI +11, 42 SP per use, 185 Second Duration
Level 10: AGI +12, 45 SP per use, 200 Second Duration

Comments: If your party consists mostly of Thieves, this would be a decent
skill to get. Your better off with Blessing though if you party with any other
classes.

Aqua Benedicta
Pre-Requisites: Level 1 Heal, Level 3 Divine Protection
Active or Passive?: Active
SP Use: ???

Level 1 : Can create Holy Water

Note: This skill requires you to stand in water

Comments: This skill lets you create Holy Water out of an Empty Bottle, which can heal all status abnormalities. Whoopdie do.

Pneuma
Pre-Requisites: Ruwach Level 1
Active or Passive?: Active
SP Use: ???

Level 1 : Activates Pneuma

Comments: Renders all projectiles in the area useless. Useful for avoiding
Archer Skeletons and kicking the crap out of Archers in the arena, whenever
that rolls around.

Cure
Pre-Requisites: Level 2 Heal
Active or Passive?: Active
SP Use: ???

Comments: Heals status abnormalities, which are not implemented yet.

Teleportation
Pre-Requisites: Level 1 Ruwach
Active or Passive?: Active
SP Use: 9 SP

Level 1 : Warps to random position on map
Level 2 : Warps to Save Point

Comments: Not very useful, since you could easily just use a Wing of Fly or
Butterfly. Required for Warp Portal though


Warp Portal
Pre-Requisites: Level 2 Teleportation
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : Creates Warp Portal to Save Point, 30 SP per use
Level 2 : Creates Warp Portal, 1 memo point allowed, 28 SP per use
Level 3 : Creates Warp Portal, 2 memo points allowed, 26 SP per use
Level 4 : Creates Warp Portal, 3 memo points allowed, 24 SP per use

Comments: Let me explain the memo thing... when your at a place you want to save, use the /memo command, and it will save it. You can warp there later. I don't really recommend this skill though, since you need to get it to level 8 to actually do something. Not only that, it costs 1 blue gem per cast,
which you can buy in Geffen for 600z. Since the NPC teleportation system got nerfed, you can make some decent money this way now.